Maker from Below | Gear VR

July 10th, 2016

Read the rest of this entry »

QimmiQ

November 11th, 2015

Role: Concept, scripting, UX design, interaction design, 3D environment, lighting, 3D props.

Challenge: Develop a VR experience that captures the beautiful and harsh wilderness of the Arctic and dogsledding. Utilize the positional tracking capabilities of the Oculus Rift. Develop a playable demo for the DK2.

#UserExperience #InteractionDesign #UE4 #OculusRift #DK2 #GameDesign #3D

Project Hong Kong

November 2nd, 2014

Role: Concept, UX design, scripting, interaction design, visual design.

Challenge: Make a narrative game for VR, in the form of an interactive drama, attractive to a mature audience.

#InteractionDesign #GameDesign #3D #Animation #Mechanics #VRStorytelling #UnrealEngine4 #OculusRift #DK2

Radiant Copenhagen

April 19th, 2014

Role: Producer, liaison between art & tech team, web/mobile development.

Challenge: Create a fictional narrative experience based on specific real-world locations in Copenhagen. Include a GPS function to Google map mashup, bringing the virtual world of Radiant Copenhagen closer to the physical city of Copenhagen.

#AR #Geocaching #Storytelling

Highland VR

June 19th, 2013

 

Role: Solo project; complete production, from concept to development to release.

Challenge: Create an atmospheric vignette for Oculus Rift DK1 and PlayStation Move, that transports you to a Scottish mountaintop, where you can play the bagpipe. Release it on Oculus Share.

#UX #UE4 #3D #Landscape #MotionControls #Mechanics #VirtualInstrument #OculusRift #DK1